﻿using System.Collections;
using UnityEngine;


public class MainPlayerAnimName : MonoBehaviour
{

    public const string IDLE = "main_player_idle";

    public const string WALK = "main_player_walk";

    public const string JUMP = "main_player_jump";

    public const string ATTACK = "main_player_attack";
    public const string CROUCH= "main_player_crouch";
    public const string DIE= "main_player_die";
    public const string GO_HEAVEN = "main_player_go_heaven";
    public const string FALL_DOWN = "main_player_fall_down";
    public const string SLIDER = "main_player_slider";
    public const string HIT_PUSTULE = "main_player_hit_pustule";
}
